From my last post it will be apparent that I am not an avid gamer. The last game i played with any real intent was Scramble (loaded from a tape onto a Vic 20)!
I have (very occasionally) played a few flash games on my phone with my girls when they needed distracting.
The closest I've come to a first person shoot'em up has been to chase down the soundtracks of the last three Halos. I didn't even chase up the opportunity to see an early version of project Natal in action 18 months ago.
So why am I here (in Ludology)?
Well I've always liked looking under the hood. I've an interest in making elearning engaging, in simulations for training and expert systems and modelling for decision support and game theory and pattern recognition and I'm hoping Ludology (which I don't think I afford to take formally) might provide insights into these areas.
Hopefully not so white noise from the addled brain of a student of creative digital media.
Wednesday, September 22, 2010
Ludology Wednesday 22/09/2010
General thoughts:
As someone whose compulsive streak already manifests itself while coding in a tendency to iterate countless variations of the same fundamental error into the small hours only to wake up the next day with a solution I've always avoided games as a way to limit the demands made on my time by my small but tenacious collection of enthusiasms.
As such, today I gained an insight into what it would feel like to be an untested alcoholic teetotaler at a brewing conference being encouraged by a group of sommeliers to sample the wares "for academic purposes".
Specific thoughts:
Its harder than it looks.
It gets complicated very quickly.
Multiplayer Strategy>>Choice>>Chance
Sometimes the fun comes from unplanned directions..? more so in multiplayers with flexible/ambiguous rules and consensus/compromise interpretation?
As someone whose compulsive streak already manifests itself while coding in a tendency to iterate countless variations of the same fundamental error into the small hours only to wake up the next day with a solution I've always avoided games as a way to limit the demands made on my time by my small but tenacious collection of enthusiasms.
As such, today I gained an insight into what it would feel like to be an untested alcoholic teetotaler at a brewing conference being encouraged by a group of sommeliers to sample the wares "for academic purposes".
Specific thoughts:
Its harder than it looks.
It gets complicated very quickly.
Multiplayer Strategy>>Choice>>Chance
Sometimes the fun comes from unplanned directions..? more so in multiplayers with flexible/ambiguous rules and consensus/compromise interpretation?
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