Thursday, September 30, 2010

and you burned so very, very brightly Roy.

Jaded idea I know and possibly insulting to some.....
Having achieved a catharsis in gamestate does sometimes life appear a little grey and muted by comparison?
Are you left looking for 11 on the dial?

Yesterday's excercise

Possibly following the reference to Steve McQueen my game yesterday added a physical skill where you flick your rider into the quarterpipe and into one of three foam pits to gain access to scoring/gambling potential. Apart from that it was pretty boring and derivative.And no real playing against others. Buckaroo anyone?
Group work was good but challenging. Our problem for me centered around choosing the game with the most ultimate potential and the game we could deliver on schedule (if it doesn't ship, it doesn't win). I'm glad we picked the one we did.
There was a slightly surreal quality to Veronica's interjected tasks in her game that I liked. Like when when the Jets break into song in Westside Story. Definitely worth another look.

Tuesday, September 28, 2010

It seems you think our work is not of benefit to the public.

Further to lionheart's post on why we play games and my question of could we survive without games/play?
A cynical non-gamer might, on a lazy day, dismissively answer the question of "why do we play games" with reference to the fact that "Every man thinks meanly of himself for not having been a soldier" and that it must have something to do fantasy and wish fulfillment.

As a non-gamer I can see the potential that games may share with the other arts to allow underlying patterns to be discerned.

Personally when this happens to me (with music, literature, maths or code) I feel comforted that all is not chaos.

Its not a big leap from pattern to meaning.

I like my patterns to be indifferent to me (my taste in music tends towards plinky-ploink electronica). In light of this and following Alan's review of Halo Reach I feel this one may have something to offer me.

Monday, September 27, 2010

Feelings about games I've played

Shear Madness Fairly Odd Parents online Flash game on Nick.
Good: Easy to understand, visuals and audio in keeping with the wacky aesthetic of the show.

Spongebob Invasion of the Patty Snatchers again flash on Nick.com.
Bad: Lame strategy game where you place "artillery" around a board to maximize its effect on the advancing hordes. Different artillery strengths not explicit , couldn't be bothered playing to find out. Culinary themed artillery link is lame.
Link between a strat game and SpongeBob is tenuous at best.

More SpongeBob game reviews later.

Friday, September 24, 2010

What's in a game?

Further to today's discussion I'm not sure I'm  completely in agreement with the drift towards defining a game as anything that can be treated as a game or be fun.

It seems that a game should possibly be a metaphor/practice  for a "more important" struggle.
In that sense a game is "false" or at least "life-lite".
I thinks games cannot have "dire consequences" if you lose.
A game should perhaps still potentially be fun (although obviously not as much fun) even if your losing.
Obviously then the "status of being a game" is influenced by the attitude of the agent to the game.

Is Russian roulette a game?
Is losing the family home, your family's livelihood and inheritance in a poker hand a game?
Is it appropriate to treat life as a game ie as of some diminished significance?

  Brian Eno (while cultural embassador for the EU) defined culture as "everything we don't actually need to survive".

Games certainly are part of our culture. They may be regarded as "life-lite".

But could we survive without them?

Wednesday, September 22, 2010

Games I've known

From my last post it will be apparent that I am not an avid gamer. The last game i played with any real intent was Scramble (loaded from a tape onto a Vic 20)!
I have (very occasionally) played a few flash games on my phone with my girls when they needed distracting.
The closest I've come to a first person shoot'em up has been to chase down the soundtracks of the last three Halos. I didn't even chase up the opportunity to see an early version of project Natal in action 18 months ago.
So why am I here (in Ludology)?
Well I've always liked looking under the hood. I've an interest in making elearning  engaging, in simulations for training and expert systems and modelling for decision support and game theory and pattern recognition and I'm hoping Ludology (which I don't think I afford to take formally) might provide insights into these areas.

Ludology Wednesday 22/09/2010

General thoughts:
As someone whose compulsive streak already manifests itself while coding in a tendency to iterate countless variations of the same fundamental error into the small hours only to wake up the next day with a solution I've always avoided games as a way to limit the demands made on my time by my small but tenacious collection of enthusiasms.
As such, today I gained an insight into what it would feel like to be an untested alcoholic teetotaler at a brewing conference being encouraged by a group of sommeliers to sample the wares "for academic purposes".
Specific thoughts:
Its harder than it looks.
It gets complicated very quickly.
Multiplayer Strategy>>Choice>>Chance
Sometimes the fun comes from unplanned directions..? more so in multiplayers with flexible/ambiguous rules and consensus/compromise interpretation?