Possibly following the reference to Steve McQueen my game yesterday added a physical skill where you flick your rider into the quarterpipe and into one of three foam pits to gain access to scoring/gambling potential. Apart from that it was pretty boring and derivative.And no real playing against others. Buckaroo anyone?
Group work was good but challenging. Our problem for me centered around choosing the game with the most ultimate potential and the game we could deliver on schedule (if it doesn't ship, it doesn't win). I'm glad we picked the one we did.
There was a slightly surreal quality to Veronica's interjected tasks in her game that I liked. Like when when the Jets break into song in Westside Story. Definitely worth another look.
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