Sunday, November 21, 2010

Puck'd

Digital Prototype based on "A Midsummer Night's Dream"

Thursday, November 11, 2010

Design Practice

A walk-through of logo design and application.
One-on-one feedback on our work so far.
A blinder of an AI lab from John with hands-on, task-based learning of useful techniques through logo reproduction.
What's not to like?

Friday, October 22, 2010

Posters and pressos.

Coming in to Paula's class yesterday I was pretty happy with my poster(s).
Until I saw everyone else's!
That and the technological quantum leap that separated most of the other game reviews from mine on Wednesday has made me realize I need to use next week to SERIOUSLY up-skill. Although until they develop some sort of design sensibility organic transplant, I think my stuff will always be pretty utilitarian (there's that word again).

Puzzles and problems

Well, a certain assignment is in and I , for one, can now think about doing what I like.
In the heat of pushing that thing together I took a break and treated myself to 4 hours coding last Friday. I had a particular functionality I wanted to implement (based on a problem I overheard in class).
Man I had a blast.
It wasn't pretty, it isn't commented, it wasn't elegant and it's not polished yet, but it works.
This leads me to conclude that while I don't like puzzles I love problems (preferably other peoples....no dire consequences).
Oh yeah, in case you hadn't gathered yet, though I'm only a newbie, I LOVE this coding lark.