Monday, October 4, 2010

What about strange attractors?

While lamenting the loss of books (stuck in storage behind the sofa and kitchen chairs)
It occurred to me that chaos theory must have a lot to offer games analysis and modeling.
A game might be a system with states that tend to aggregate around attractors (perhaps one of dynamism that would favor the heroes and another of stability that would favor the hoards, schemers and strategists).
If a game could modeled to approximate that sort of system the parameters that need to be manipulated to approximate the desired system of states.
Similarly a game modeled on a system with sensitive dependence on initial factors could be used to to take similar but subtly different inputs to a variety of significantly different outcomes.
I'm sure there's a body of research on this out there and will Google it when I get the chance.

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